Spell List
Friday, 10 September 2021 21:302st Level Spells (3 slots)
- Darkness*: Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. (Verbal, Focus, Concentration)
- Enhance Ability: You touch a creature and bestow upon it a magical enhancement. (Verbal, Somatic, Focus, Concentration)
- Lesser Restoration: You touch a creature and can end either one disease or one condition afflicting it. (Verbal, Somatic)
- Levitate*: One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. (Verbal, Somatic, Focus, Concentration)
- Protection from Poison: You touch a creature. If it is poisoned, you neutralize the poison. (Verbal, Somatic)
- Spike Growth: The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. (Verbal Somatic, Focus, Concentration)
- Warding Wind: A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. (Verbal, Concentration)
A ** indicates a spell that can be cast once per day without spending a spell slot. Verbal, somatic (gesture) and spell focus refer to the implements required to cast; material components can be substituted for a focus. A spellcaster can only concentrate on one 'concentration' spell at a time. Any spell marked 'ritual' can be cast over 10 minutes without spending a spell slot.