Spell List

Friday, 10 September 2021 21:30
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[personal profile] spacetogrow



Cantrips

  • Dancing Lights: You create up to four torch-sized lights within range. (Verbal, Somatic, Focus, Concentration)
  • Mending: This spell repairs a single break or tear in an object you touch. (Verbal, Somatic, Focus, Casting: 1 Minute)
  • Primal Savagry: You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. (Somatic)
  • Produce Flame: A flickering flame appears in your hand. (Verbal, Somatic)
© isopods



1st Level Spells (4 slots)

  • Aborb Elements: The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. (Somatic)
  • Cure Wounds: A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. (Verbal, Somatic)
  • Detect Magic*: For the duration, you sense the presence of magic within 30 feet of you. (Verbal, Somatic)
  • Faerie Fire**: Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). (Verbal, Concentration)
  • Goodberry: Up to ten berries appear in your hand and are infused with magic for the duration (Verbal, Somatic, Focus)
  • Speak with Animals: You gain the ability to comprehend and verbally communicate with beasts for the duration. (Verbal, Somatic, Ritual)
© isopods



2st Level Spells (3 slots)

  • Darkness*: Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. (Verbal, Focus, Concentration)
  • Enhance Ability: You touch a creature and bestow upon it a magical enhancement. (Verbal, Somatic, Focus, Concentration)
  • Lesser Restoration: You touch a creature and can end either one disease or one condition afflicting it. (Verbal, Somatic)
  • Levitate*: One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. (Verbal, Somatic, Focus, Concentration)
  • Protection from Poison: You touch a creature. If it is poisoned, you neutralize the poison. (Verbal, Somatic)
  • Spike Growth: The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. (Verbal Somatic, Focus, Concentration)
  • Warding Wind: A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. (Verbal, Concentration)
© isopods
A * indicates a spell that can be cast at will.
A ** indicates a spell that can be cast once per day without spending a spell slot. Verbal, somatic (gesture) and spell focus refer to the implements required to cast; material components can be substituted for a focus. A spellcaster can only concentrate on one 'concentration' spell at a time. Any spell marked 'ritual' can be cast over 10 minutes without spending a spell slot.

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